Selected work

Things we shipped.

A cross-section of games and apps across Windows, macOS, and iOS — each one taken from prototype through store review and into live support.

Project Name

Puzzle game · iOS, macOS

One or two lines on what it is and what you actually did — the hard part you solved, not the feature list.

  • Unity
  • Game Center
  • App Store

Project Name

Productivity app · Windows

One or two lines on what it is and what you actually did — the hard part you solved, not the feature list.

  • WinUI 3
  • .NET
  • Microsoft Store

Project Name

Arcade game · Windows, Steam

One or two lines on what it is and what you actually did — the hard part you solved, not the feature list.

  • Unity
  • Steamworks
  • Controller

Project Name

Utility · macOS, iOS

One or two lines on what it is and what you actually did — the hard part you solved, not the feature list.

  • SwiftUI
  • CloudKit
  • Mac App Store

How we work

1

Scope

A short paid discovery: we pin down what ships in v1 and what waits. You get a written scope and a real number.

2

Build

Two-week cycles with a runnable build at the end of each. No black boxes, no month-long silences.

3

Ship

We handle store submission, review pushback, and the first round of post-launch fixes.

4

Support

Optional retainer for updates, OS version bumps, and keeping the listing healthy.

Have something to build?

Tell us the platform, the rough shape of it, and when you need it live.

hello@ogstudio.com